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(FIB)
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[Introduction to Programming for Computer Engineers] |
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(UPC)
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[Programming Challenges] |
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(FIB)
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[Graphic Visualization and Interaction] |
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Slides for the 1st lab. session (subgroups 11, 21, 31 and 41)
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Euler angles
The most common method of representing the current orientation of an
object is through the use of Euler angles. This method represents the
absolute orientation of an object as a series of three rotations about
three mutually orthogonal axes, normally labeled x, y, and z. These Euler
angles describe the three angular degrees of freedom.
More information...
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A Programmable Tutor for OpenGL Transformations,
by Marc Lopez, Carlos Andujar, and Pere-Pau Vazquez
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(executable at /assig/vig/TutorTransfGeom/bin, user manual at the
"racķ" of the FIB)
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