Todo List

Member blendCycle

add a function that takes an array of animation ids that are then cycled.

Member exeAct
allow to pass weights to addMorph as in blendCycleNMask

Member FileOpen
at the moment only one file can be opened and written to. It may be useful to allow the user to open multiple files.

Member PointAt
fix it

Member useTextureUnit
add map type information to material file.