Presenccia: Presence Research Encompassing Sensory Enhancement, Neuroscience, Cerebral-Computer Interfaces and Applications (4 years starting January 2006). Delivery of presence in wide area distributed mixed reality environments
Immersive Multi-Modal Interactive Presence (4 years starting January 2006). Towards a Touching Presence: High-Definition Haptic Systems.
This is a EU FET Funded Integrated Project with 9 partners. It's over goal is to enhance multi-modal interaction within virtual and mixed reality, particularly concentrating on haptics. At UPC our goal is a characterisation of interaction from the point of view of presence - for example, between people interacting together in a haptic mode, or haptic manipulation of objects.
4 years starting October 2005. This project is an EPSRC project and is a collaboration between UCL Computer Science and University of Cambridge Computer Lab. The goal of the project is to enhance the portrayal of emotion in virtual humanoid characters, especially those representing real online people.
Exploration of a paradigm to provide real-time walkthrough of globally illuminated scenes.
To reproduce situations which tend to induce social anxiety for some people, as part of a process of therapy.
Studies of Presence across different senses.
To assess the extent to which professional actors can successfully use shared VEs to rehearse, although physically separate from one another.
To assess performance in a modelling task as a function of the level of immersion.
Internet2 is used to maintain shared virtual environments between UCL, UNC and MIT.
The Prometheus 3D Virtual Reality broadcast studio platform is being researched and developed by a consortium including the BBC and British Telecom.
Collaborative Virtual Environments